//! Keyboard handling use crossterm::event::{KeyCode, KeyEvent}; use super::state::{Mode, State}; /// Event handling pub async fn handle_key(state: &mut State, key_event: KeyEvent) { match state.mode { Mode::List => match key_event.code { KeyCode::Char('e') => state.mode = Mode::Edit, KeyCode::Home => state.selected_place.select_first(), KeyCode::End => state.selected_place.select_last(), KeyCode::PageUp => state.prev_page(), KeyCode::PageDown => state.next_page(), KeyCode::Up | KeyCode::Char('k') => state.selected_place.select_previous(), KeyCode::Down | KeyCode::Char('j') => state.selected_place.select_next(), KeyCode::Esc | KeyCode::Char('q') => state.quit = true, _ => {} }, Mode::Edit => match key_event.code { KeyCode::Esc => state.mode = Mode::List, _ => {} }, } }